Each island in game (either there will be 3 or 4, probably 3 though) will be a hub world that leads to different levels. Each island will have various things you can do on it, fight mini-bosses, collect mojo, and find secrets. The first island will be the one I've been showcasing recently, the demo island that exists will probably be in-game but not as a main island more like a mini-game sort of area. As for main game-play, this is meant to be like the cancelled landed so this is a re-telling of Crash 1, so Crash will start with no power-ups gaining them by the end of the game (these will be considered abilities in-game. And they'll be his move-set he gains from 3). I'll also have some temporary power-ups that I'll be showcasing much later when I've actually designed them. That's about it for this post, as any other game-play related things are secret-ish for the time being
Next up
Another preview of the game. Woods of light during the night time
WIP: New Sky Based on the original screenshots/concept art. I'll touch it up later, but here's a preview
Did some work on a new area, nothing here *yet*
Development has Re-started! Read below..
Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)
May as well drop another preview
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.
I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo
Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets










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