Each island in game (either there will be 3 or 4, probably 3 though) will be a hub world that leads to different levels. Each island will have various things you can do on it, fight mini-bosses, collect mojo, and find secrets. The first island will be the one I've been showcasing recently, the demo island that exists will probably be in-game but not as a main island more like a mini-game sort of area. As for main game-play, this is meant to be like the cancelled landed so this is a re-telling of Crash 1, so Crash will start with no power-ups gaining them by the end of the game (these will be considered abilities in-game. And they'll be his move-set he gains from 3). I'll also have some temporary power-ups that I'll be showcasing much later when I've actually designed them. That's about it for this post, as any other game-play related things are secret-ish for the time being
Next up
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo #Fangame #gamedev #CrashBandicoot
Did some work on a new area, nothing here *yet*
Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
Development has Re-started! Read below..
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
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