Game
Typhoon Unit ~ Butterfly Requiem

4 years ago

Mini Patch 4 (v0.2.0.13) is live! Chapter 2 fixes and improvements! Read the article for full patch notes!
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Patch Notes v0.2.0.13


General

-Moving diagonally is no longer faster than moving straight horizontal or vertical. Player movement speed has been increased from 14 to 15 to compensate.

-The generic bomb effect after getting hit now lasts as long as the recovery i-frames.

-Bullets removed by the generic bomb effect leave a blue afterimage for a few frames.

-The high score system has been re-enabled, and tracks overall score, synergy combo, and continues used for the duration of Story Mode.


Fia

-Fia's beam no longer tracks serpent-type enemies if there are other enemies on-screen.


Chapter 2

-Added some variation to the background's scrolling speed.

-Additional background art assets have been added to Chapter 2.

-Chapter 2's enemy layouts have been altered, and the length has been trimmed significantly.

-Serpent enemy placeholder art is now colored purple, to indicate that Fia can shoot through them.

-Getting hit now provides a short invulnerability period to Maya's Trance ability.

-Enemy minimum wind-up times have been increased to 40 frames.

-A Trance effect has been added during the note pattern at the end of the level.

-Maya's midboss pattern has been altered to be easier.

-If you let the Trance meter reach 100% during the midboss fight, the next character in the cycle will tell you to tag them in.

-The firing spread for the fireworks in "Light 'Em Up" has decreased.

-Maya's pattern "Stage Presence" has been altered.

-Maya's pattern "Killer's Solo" has been slowed down a bit.

-Maya's pattern "Maya's Requiem" has more time between segments.


Chapter 1

-Enemy minimum wind-up times have been increased to 40 frames.




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