Patch Notes v0.2.0.13
General
-Moving diagonally is no longer faster than moving straight horizontal or vertical. Player movement speed has been increased from 14 to 15 to compensate.
-The generic bomb effect after getting hit now lasts as long as the recovery i-frames.
-Bullets removed by the generic bomb effect leave a blue afterimage for a few frames.
-The high score system has been re-enabled, and tracks overall score, synergy combo, and continues used for the duration of Story Mode.
Fia
-Fia's beam no longer tracks serpent-type enemies if there are other enemies on-screen.
Chapter 2
-Added some variation to the background's scrolling speed.
-Additional background art assets have been added to Chapter 2.
-Chapter 2's enemy layouts have been altered, and the length has been trimmed significantly.
-Serpent enemy placeholder art is now colored purple, to indicate that Fia can shoot through them.
-Getting hit now provides a short invulnerability period to Maya's Trance ability.
-Enemy minimum wind-up times have been increased to 40 frames.
-A Trance effect has been added during the note pattern at the end of the level.
-Maya's midboss pattern has been altered to be easier.
-If you let the Trance meter reach 100% during the midboss fight, the next character in the cycle will tell you to tag them in.
-The firing spread for the fireworks in "Light 'Em Up" has decreased.
-Maya's pattern "Stage Presence" has been altered.
-Maya's pattern "Killer's Solo" has been slowed down a bit.
-Maya's pattern "Maya's Requiem" has more time between segments.
Chapter 1
-Enemy minimum wind-up times have been increased to 40 frames.
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