Game
Typhoon Unit ~ Butterfly Requiem

3 years ago

Patch v0.3.30 for the Typhoon Unit Demo is here! A ton of visual polish and quality of life changes, as well as a new hyper mode mechanic called Synergy Break!
---
#shmups #indiegame


Patch Notes v0.3.30


General

-Configuration files from older builds will fill in missing variables upon loading.

-Adjusted hang time calculation on boss healthbar.

-Shard type enemy projectiles now have a scaling animation when they appear/disappear.

-Fixed a bug with player melee projectiles dealing multiple hits to shields.

-Fixed a bug where gamepad right trigger would activate focus regardless of bindings.

-Fixed a bug where the game would crash on startup if you had custom controls configured.

-Tanky enemies now have a healthbar that appears above them.

-Emphasized the animation of the in-game points text.

-Lengthen the time the in-game points text lingers for item pickups.

-Zoom in effect during spell charge is more exaggerated.

-Unique sounds effects for normal gems, big gems, buffed normal gems, buffed big gems, and health items.

-Small gem pickup sounds will pitch shift up as you grab many of them in a short time.

-Typing in your name once will save that name for leaderboard entries in the rest of that playthrough.

-When a bomb spell becomes available, a sound cue will play.

-Added an option to enable auto-fire shooting.

-Moved the armor indicator below the player.

-Running out of armor will activate a 10 frame bomb hitbox that clears bullets.

-The Gem Power icon now moves so that it doesn't overlap the number next to it.

-Bomb energy meter is now faded when you are low on energy, and flashes when you can use a bomb.


SYNERGY BOOST

-The synergy multiplier on the hud has new graphics.

-When the multiplier levels up, the number graphic will play an animation.

-Synergy combo hits that trigger a level up will replace the normal text with the current Synergy level.

-Bomb Spells with an attack component now use the attack buffs from Synergy Boost and Synergy Break.

-The boss defeat bonus now uses the synergy boost multiplier.  The base value has been reduced to 100000 to compensate.

-All levels now pause the synergy timer upon defeating the stage boss.

-Synergy multiplier and S-break are now saved between stages in Story Mode.


SYNERGY BREAK (S-BREAK)

-Using a bomb when at x2 multiplier or above will trigger Synergy Break, a timed boost to scoring, damage, and armor!

-Synergy Break locks in the current Synergy Boost multiplier.  Leveling up the multiplier is disabled.

-The duration depends on the multiplier level that the effect was triggered on.  The range is 5-20 seconds.

-The damage buff depends on the multiplier level that the effect was triggered on.  The range is x1.05 to x1.25, stacked on top of existing Synergy damage buffs.

-Point items will have an increase in value depending on the multiplier level that the effect was triggered on.  The range is x1.2 to x2.0.

-Synergy Break gives you armor to take extra hits.  The range is 1-3 hits.  Everything between x2 and x6 is 2 hits.  Synergy Break will immediately cancel if you run out of armor.

   *Since Fia's bomb also provides armor and stacks on top of the S-Break armor, getting hit will prioritize Fia's armor to preserve S-Break.

-Upon completion, Synergy Break cancel Synergy Boost and reset the multiplier to 1.  A display at center screen will show points earned during S-Break.

-During Synergy Break, the meter that would normally show the Synergy Boost combo timer will instead show the Synergy Break timer.


PLAYER CHARACTERS


Gale

-Spread shot now does 1.8 damage per bullet.

-Spread shot cooldown has been decreased to 9 frames.


Fia

-Added sound and particles to bullets cancelled with Temporal Warp.

-Added sound to colliding with hazards in Temporal Warp.

-Circular timer for Shooting Star armor has increased in size.


Casey

-Explosive Punch now does 20% of the enemy's health instead of 25% as base damage.

-The incinerate property of Explosive Punch no longer applies to bosses.  Even if the boss is low health, the punch will connect.

-Bullets that are shattered by chain reaction will only count as a synergy hit if Casey is the active character.


LEVELS


Training Room

BOSS: N/A

PLANNED STAGE BOSS PATTERNS: N/A

CURRENT PROGRESS: Fully Playable

-Training Room is now selectable from the chapter select menu.

-Starting the Training Room from chapter select will change the "Begin Story Mode" option in the menu to "Start Chapter 1", which will play Ch. 1 in individual level mode.


Ch 1 - The Steel Butterfly Appears

BOSS: Prisma

PLANNED STAGE BOSS PATTERNS: 5

CURRENT PROGRESS: Fully Playable


Ch 2 - Pulling the Strings

BOSS: Maggie

PLANNED STAGE BOSS PATTERNS: 5

CURRENT PROGRESS: Fully Playable

-Default doll health values have been decreased to 240.  The dolls before the boss still have 300 health.


Ch 3 - Echoes in the Waves

BOSS: Maya

PLANNED STAGE BOSS PATTERNS: 6

CURRENT PROGRESS: Fully Playable, but missing 1 boss pattern.


KNOWN ISSUES

-Button prompt icons do not change with control bindings for in-game tutorials.  This will be fixed in a later version.



0 comments

Loading...

Next up

Patch v0.8.10 for the Typhoon Unit Demo is here! Revamped hud elements and a bunch of gameplay improvements! Check it out!

---

#shmups

The Pulling the Strings Update for the Typhoon Unit demo is here! Patch notes down below! ---

#TyphoonUnit #indiegame #indiedev #shmups #Shmuptober #Witchtober

Patch v0.5.13 for the Typhoon Unit Demo is here! A bunch of tweaks, fixes, and improvements!

---

#shmups

Congrats to @Taizen_Chisou for winning the September #TyphoonUnit Score Challenge! Here's the requested artwork! Gale is practicing her focus and targeting skills!

---

#indiegame #shmups

Patch v0.7.34 for the Typhoon Unit Demo is here! A new chapter, plus tons of balance changes and quality improvements! Check it out!

---

#shmups

discord.gg/Hv7FSxy

HIGH SCORE CHALLENGE IS HERE! Compete with other players for the high score in the Typhoon Unit demo, and win some custom art! Visit the Typhoon Unit Discord for details!

---

#TyphoonUnit #indiegame #indiedev #shmups

Patch v0.7.46 for the Typhoon Unit Demo is here! Lots of changes and improvements in preparation for the MAGFest Indie Showcase this weekend! Check it out!

---

#shmups

"Pulling the Strings!", the latest chapter for the Typhoon Unit demo, will arrive on OCTOBER 27TH!!! Get ready to face off against Maggie and her perilous posse of puppets!

---

#TyphoonUnit #indiegame #indiedev #shmups #Shmuptober #Witchtober

Patch v0.3.22 for the Typhoon Unit Demo is here! A few gameplay changes, including character balance, and a tweak to how Synergy Combo works! NOTE: Config file format has changed. For now, please delete old config files.

---

#shmups #indiegame

Patch v0.3.31 for the Typhoon Unit Demo is here! Tweaks, fixes, and a new lesson in the Training Room! --- #shmups