Patch Notes v0.3.0.00
General
-Version number on the main menu has been moved to the top right corner.
-Menu controls are now displayed when a menu is active.
-Added direct swap keys. You can now set input keys to swap to specific characters.
-Inputs can now be unbound in the input menu using Backspace on keyboard or Y on gamepad.
-Fixed a bug on the stage select screen which crashes the game.
-Fixed a missing menu sound effect on the stage select screen.
-Stages started from Chapter Select will now show the correct leaderboard after clearing the stage.
-The high score screen now includes chapter titles for individual levels.
-Fixed a bug where clearing outdated files would not properly clear high score files.
-Clearing outdated files now clears config files as well.
-Instead of kicking the player back to the Main Menu, running out of continues brings up a Game Over Menu, that lets you restart the current chapter, restart the game, or quit.
-Enemy invincibility is now split into "invincible" (hit but no damage) and "intangible" (no hits), depending on what the situation calls for.
-Increased visibility of "behind shield" visual effect.
-Decreased health of basic popcorn enemies.
-Boss characters now render above normal enemy characters.
-Boss outlines are slightly brighter.
-Background music in dialogue scenes are now scripted within the dialogue itself.
-Dialogue pauses for sentence breaks and puncuation have been sped up slightly.
-Fixed a bug where bullets wouldn't play their fade out animation when all bullets are removed from the screen.
-Using a bomb no longer affects gem power.
Spells/Synergy System
-The hud indicator now spins in the proper direction when swapping characters.
Gale
-Added a stun property to Gale's bomb spell.
Fia
-The shield effect from Fia's bomb spell now lasts for 10 seconds instead of 3 seconds.
Casey
-Increased the diameter of Casey's punch chain reaction shockwaves to 160 pixels.
-Fireballs will now launch as soon as they're fully charged. You can hold down the button to keep firing.
-Fireball charge time increased to 15 frames.
Chapter Select
-"Pulling the Strings!" is now selectable from the Chapter Select as Chapter 2.
-"Echoes in the Waves!" has moved to the Chapter 3 slot.
Ch 1 - The Steel Butterfly Appears
-Fixed problems with several of the enemy movement patterns.
-Increased Prisma's health during the "Impenetrable Shield Wall".
-Fixed Prisma's telegraph icons not reseting properly in "Wrath of the Steel Butterfly".
Ch 2 - Pulling the Strings
-This stage is now Chapter 2.
-New enemy type: Orbiter. An enemy with multiple shields protecting it, which can shoot projectiles. It shoots a different pattern when the shields are gone.
-Maggie will use puppets for all of her attacks. If the small puppets are destroyed, Maggie takes damage.
-Maggie's Grand Arcane puppet has its own health pool, but if it runs out of health, so will Maggie.
Ch 3 - Echoes in the Waves
-This stage is now Chapter 3.
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