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Game
Typhoon Unit ~ Butterfly Requiem
4 years ago

The Pulling the Strings Update for the Typhoon Unit demo is here! Patch notes down below!
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#TyphoonUnit #indiegame #indiedev #shmups #Shmuptober #Witchtober


Patch Notes v0.3.0.00


General

-Version number on the main menu has been moved to the top right corner.

-Menu controls are now displayed when a menu is active.

-Added direct swap keys. You can now set input keys to swap to specific characters.

-Inputs can now be unbound in the input menu using Backspace on keyboard or Y on gamepad.

-Fixed a bug on the stage select screen which crashes the game.

-Fixed a missing menu sound effect on the stage select screen.

-Stages started from Chapter Select will now show the correct leaderboard after clearing the stage.

-The high score screen now includes chapter titles for individual levels.

-Fixed a bug where clearing outdated files would not properly clear high score files.

-Clearing outdated files now clears config files as well.

-Instead of kicking the player back to the Main Menu, running out of continues brings up a Game Over Menu, that lets you restart the current chapter, restart the game, or quit.

-Enemy invincibility is now split into "invincible" (hit but no damage) and "intangible" (no hits), depending on what the situation calls for.

-Increased visibility of "behind shield" visual effect.

-Decreased health of basic popcorn enemies.

-Boss characters now render above normal enemy characters.

-Boss outlines are slightly brighter.

-Background music in dialogue scenes are now scripted within the dialogue itself.

-Dialogue pauses for sentence breaks and puncuation have been sped up slightly.

-Fixed a bug where bullets wouldn't play their fade out animation when all bullets are removed from the screen.

-Using a bomb no longer affects gem power.


Spells/Synergy System

-The hud indicator now spins in the proper direction when swapping characters.


Gale

-Added a stun property to Gale's bomb spell.


Fia

-The shield effect from Fia's bomb spell now lasts for 10 seconds instead of 3 seconds.


Casey

-Increased the diameter of Casey's punch chain reaction shockwaves to 160 pixels.

-Fireballs will now launch as soon as they're fully charged. You can hold down the button to keep firing.

-Fireball charge time increased to 15 frames.


Chapter Select

-"Pulling the Strings!" is now selectable from the Chapter Select as Chapter 2.

-"Echoes in the Waves!" has moved to the Chapter 3 slot.


Ch 1 - The Steel Butterfly Appears

-Fixed problems with several of the enemy movement patterns.

-Increased Prisma's health during the "Impenetrable Shield Wall".

-Fixed Prisma's telegraph icons not reseting properly in "Wrath of the Steel Butterfly".

Ch 2 - Pulling the Strings

-This stage is now Chapter 2.

-New enemy type: Orbiter. An enemy with multiple shields protecting it, which can shoot projectiles. It shoots a different pattern when the shields are gone.

-Maggie will use puppets for all of her attacks. If the small puppets are destroyed, Maggie takes damage.

-Maggie's Grand Arcane puppet has its own health pool, but if it runs out of health, so will Maggie.


Ch 3 - Echoes in the Waves

-This stage is now Chapter 3.



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