Game
Typhoon Unit ~ Butterfly Requiem

3 years ago

Patch v0.5.13 for the Typhoon Unit Demo is here! A bunch of tweaks, fixes, and improvements!

---

#shmups


Patch Notes v0.5.13


General

-Music tracks are now compressed, and will uncompress upon starting the game.  This means initial loading will take slightly longer.

-Sound effects are also compressed.

-New design for the chapter select screen.

-Entries on the High Score screen have been reduced to 20.

-The player character is prevented from performing actions when the stage boss first appears.

-Player characters now have a new animation slot to separate "bomb charge" from "recovering with a continue".

-All player bombs now have a background darkening overlay that matches the current character's color.

-Fixed a bug where the level up graphic would still appear on the player even after getting hit and losing synergy.

-Adjusted visuals of incoming enemy warnings.

-Altered enemy rendering for better optimization, particularly for the serpent enemies.

-Bosses no longer show their hud elements until the battle starts.

-Increased transparency and slight vertical offset when the player overlaps the top or bottom hud elements.

-Toned down the scaling of the Score UI when earning large amounts of points.

-Particle effects are now cleared on room end.

-All movie type cutscenes are now skippable, including the demo end cutscene.


Synergy Boost/S-Break

-Each level of Synergy Boost now gives you an 8% damage buff, maxing out at 140% power.

-Synergy Break's damage buff is now a flat 20% extra damage on top of the Synergy Boost damage buff, making the maximum total power 160%.

-Synergy Break's active time scaling has been altered.  Level 2 gives you 8 seconds, Level 6 gives you 16 seconds.

-When a stage ends, if your synergy timer is under 3 seconds, the game will round the timer up to 3 seconds for the start of the next stage.


Player Characters


Gale

-Spread shot bullet damage increased to 2.0. 

-Added some visual polish details to Critical Strike, including a particle beam between Gale and the target.

-Decreased cooldown on Critical Strike to compensate for new end lag frames.

-Flash Burst base damage increased to 32. (Dealing a critical would be x4, so 128 damage overall.)

-Flash Burst now stuns all enemies upon startup.  After the bomb finishes, they will remain stunned for 3 seconds.

-Added various visual effects to Flash Burst.


Fia

-Tracking beam damage increased to 0.8.

-Fixed a bug where Fia would sometimes get hit before recovery frames activated after Temporal Warp.

-Temporal Warp recovery frames increased to 10.


Casey

-Decreased damage of fast fireball to 3.2 per frame.

-Decreased damage of strong fireball to 4.8 per frame.

-Breaking a shield with a jab will no longer invoke long spell cooldown.

-Fixed a bug where Stun Punch would sometimes hit the same enemy twice.

-Incinerator field during Explosive Punch has been modified.  It now shatters all bullet types, and destroys any shields associated with enemies it touches.


Levels


Training Room

BOSS: N/A

PLANNED STAGE BOSS PATTERNS: N/A

CURRENT PROGRESS: Fully Playable


Ch 1 - The Steel Butterfly Appears

BOSS: Prisma

PLANNED STAGE BOSS PATTERNS: 5

CURRENT PROGRESS: Fully Playable

-Increased health of "Rising Bladed Wings" to 1200.

-Increased health of "Unyielding Thrust" to 1800.

-Increased health of "Ring of Execution" to 1300.


Ch 2 - Pulling the Strings

BOSS: Maggie

PLANNED STAGE BOSS PATTERNS: 5

CURRENT PROGRESS: Fully Playable

-Maggie's flip upon entering the screen has intensified.

-Fixed a bug where Grand Arcane's hands could not be hit by Casey's punches.


Ch 3 - Echoes in the Waves

BOSS: Maya

PLANNED STAGE BOSS PATTERNS: 6

CURRENT PROGRESS: Fully Playable, but missing 1 boss pattern.

-Altered the dialogue in the demo end cutscene after Ch 3.


KNOWN ISSUES

-Button prompt icons do not change with control bindings for in-game tutorials.  This will be fixed in a later version.



0 comments

Loading...

Next up

"Pulling the Strings!", the latest chapter for the Typhoon Unit demo, will arrive on OCTOBER 27TH!!! Get ready to face off against Maggie and her perilous posse of puppets!

---

#TyphoonUnit #indiegame #indiedev #shmups #Shmuptober #Witchtober

Patch v0.7.46 for the Typhoon Unit Demo is here! Lots of changes and improvements in preparation for the MAGFest Indie Showcase this weekend! Check it out!

---

#shmups

Patch v0.8.10 for the Typhoon Unit Demo is here! Revamped hud elements and a bunch of gameplay improvements! Check it out!

---

#shmups

Patch v0.3.22 for the Typhoon Unit Demo is here! A few gameplay changes, including character balance, and a tweak to how Synergy Combo works! NOTE: Config file format has changed. For now, please delete old config files.

---

#shmups #indiegame

Patch v0.7.34 for the Typhoon Unit Demo is here! A new chapter, plus tons of balance changes and quality improvements! Check it out!

---

#shmups

Patch v0.3.30 for the Typhoon Unit Demo is here! A ton of visual polish and quality of life changes, as well as a new hyper mode mechanic called Synergy Break! --- #shmups #indiegame

discord.gg/Hv7FSxy

HIGH SCORE CHALLENGE IS HERE! Compete with other players for the high score in the Typhoon Unit demo, and win some custom art! Visit the Typhoon Unit Discord for details!

---

#TyphoonUnit #indiegame #indiedev #shmups

Congrats to @Taizen_Chisou for winning the September #TyphoonUnit Score Challenge! Here's the requested artwork! Gale is practicing her focus and targeting skills!

---

#indiegame #shmups

Patch v0.3.31 for the Typhoon Unit Demo is here! Tweaks, fixes, and a new lesson in the Training Room! --- #shmups

The Pulling the Strings Update for the Typhoon Unit demo is here! Patch notes down below! ---

#TyphoonUnit #indiegame #indiedev #shmups #Shmuptober #Witchtober