Patch Notes v0.5.13
General
-Music tracks are now compressed, and will uncompress upon starting the game. This means initial loading will take slightly longer.
-Sound effects are also compressed.
-New design for the chapter select screen.
-Entries on the High Score screen have been reduced to 20.
-The player character is prevented from performing actions when the stage boss first appears.
-Player characters now have a new animation slot to separate "bomb charge" from "recovering with a continue".
-All player bombs now have a background darkening overlay that matches the current character's color.
-Fixed a bug where the level up graphic would still appear on the player even after getting hit and losing synergy.
-Adjusted visuals of incoming enemy warnings.
-Altered enemy rendering for better optimization, particularly for the serpent enemies.
-Bosses no longer show their hud elements until the battle starts.
-Increased transparency and slight vertical offset when the player overlaps the top or bottom hud elements.
-Toned down the scaling of the Score UI when earning large amounts of points.
-Particle effects are now cleared on room end.
-All movie type cutscenes are now skippable, including the demo end cutscene.
Synergy Boost/S-Break
-Each level of Synergy Boost now gives you an 8% damage buff, maxing out at 140% power.
-Synergy Break's damage buff is now a flat 20% extra damage on top of the Synergy Boost damage buff, making the maximum total power 160%.
-Synergy Break's active time scaling has been altered. Level 2 gives you 8 seconds, Level 6 gives you 16 seconds.
-When a stage ends, if your synergy timer is under 3 seconds, the game will round the timer up to 3 seconds for the start of the next stage.
Player Characters
Gale
-Spread shot bullet damage increased to 2.0.
-Added some visual polish details to Critical Strike, including a particle beam between Gale and the target.
-Decreased cooldown on Critical Strike to compensate for new end lag frames.
-Flash Burst base damage increased to 32. (Dealing a critical would be x4, so 128 damage overall.)
-Flash Burst now stuns all enemies upon startup. After the bomb finishes, they will remain stunned for 3 seconds.
-Added various visual effects to Flash Burst.
Fia
-Tracking beam damage increased to 0.8.
-Fixed a bug where Fia would sometimes get hit before recovery frames activated after Temporal Warp.
-Temporal Warp recovery frames increased to 10.
Casey
-Decreased damage of fast fireball to 3.2 per frame.
-Decreased damage of strong fireball to 4.8 per frame.
-Breaking a shield with a jab will no longer invoke long spell cooldown.
-Fixed a bug where Stun Punch would sometimes hit the same enemy twice.
-Incinerator field during Explosive Punch has been modified. It now shatters all bullet types, and destroys any shields associated with enemies it touches.
Levels
Training Room
BOSS: N/A
PLANNED STAGE BOSS PATTERNS: N/A
CURRENT PROGRESS: Fully Playable
Ch 1 - The Steel Butterfly Appears
BOSS: Prisma
PLANNED STAGE BOSS PATTERNS: 5
CURRENT PROGRESS: Fully Playable
-Increased health of "Rising Bladed Wings" to 1200.
-Increased health of "Unyielding Thrust" to 1800.
-Increased health of "Ring of Execution" to 1300.
Ch 2 - Pulling the Strings
BOSS: Maggie
PLANNED STAGE BOSS PATTERNS: 5
CURRENT PROGRESS: Fully Playable
-Maggie's flip upon entering the screen has intensified.
-Fixed a bug where Grand Arcane's hands could not be hit by Casey's punches.
Ch 3 - Echoes in the Waves
BOSS: Maya
PLANNED STAGE BOSS PATTERNS: 6
CURRENT PROGRESS: Fully Playable, but missing 1 boss pattern.
-Altered the dialogue in the demo end cutscene after Ch 3.
KNOWN ISSUES
-Button prompt icons do not change with control bindings for in-game tutorials. This will be fixed in a later version.
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