Game
FNaF World XL
3 years ago

Mini Progress Update: Battle system reworking


Currently shifting focus towards the Battle system in preparation for the addition of some truly intimidating endgame content. Big goals for this end of things is to:

  1. Make enemy attacks more consistent. (Pretty sure some of them feel like they're trying to beat the player to death with a wet noodle.)

  2. Make player attacks even more consistent than they already are. (Feel free to let me know if any skills aren't working properly in the current build!)

  3. Make sure the leveling system works/ is balanced properly

  4. Make sure the Challengers spawn properly

Might be more, but that's the big set I'm aiming to fix in this phase of development.

Oh, and as one final tweak in this section, I've made some adjustments to the Player Select screen so that it only features "complete" characters. Here's a sneak peek of the changes!

edrt_2022-02-21_11-56-51-96.jpg

'Till next time!



4 comments

Loading...

Next up

Can't wait to meet you!

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

That doesn't look safe...

Huh, that's different.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Well I've had a VERY productive night.

Version 1.2.0 is here!

How about we change things up?

Motivation has returned in a substantial enough way.

Okay, the classic "Vent about it not working, then find a fix almost immediately" tactic has worked yet again. Still got some more stuff to fix, but it's something.

Thanks for putting up with this mini crisis of mine.