Game
FNaF World XL
3 years ago

Mini Progress Update: Battle system reworking


Currently shifting focus towards the Battle system in preparation for the addition of some truly intimidating endgame content. Big goals for this end of things is to:

  1. Make enemy attacks more consistent. (Pretty sure some of them feel like they're trying to beat the player to death with a wet noodle.)

  2. Make player attacks even more consistent than they already are. (Feel free to let me know if any skills aren't working properly in the current build!)

  3. Make sure the leveling system works/ is balanced properly

  4. Make sure the Challengers spawn properly

Might be more, but that's the big set I'm aiming to fix in this phase of development.

Oh, and as one final tweak in this section, I've made some adjustments to the Player Select screen so that it only features "complete" characters. Here's a sneak peek of the changes!

edrt_2022-02-21_11-56-51-96.jpg

'Till next time!



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Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

I might be having too much fun with this process...

The more things change, the more they stay the same.

Suppose it was about time that some of these skills got a little extra kick.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

It's been a long time coming...

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.