Game
FNaF World XL
4 years ago

Mini Progress Update: Battle system reworking


Currently shifting focus towards the Battle system in preparation for the addition of some truly intimidating endgame content. Big goals for this end of things is to:

  1. Make enemy attacks more consistent. (Pretty sure some of them feel like they're trying to beat the player to death with a wet noodle.)

  2. Make player attacks even more consistent than they already are. (Feel free to let me know if any skills aren't working properly in the current build!)

  3. Make sure the leveling system works/ is balanced properly

  4. Make sure the Challengers spawn properly

Might be more, but that's the big set I'm aiming to fix in this phase of development.

Oh, and as one final tweak in this section, I've made some adjustments to the Player Select screen so that it only features "complete" characters. Here's a sneak peek of the changes!

edrt_2022-02-21_11-56-51-96.jpg

'Till next time!



4 comments

Loading...

Next up

Suppose it's rude to come back doing polls without showing some sort of progress for it.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New look, new direction.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

That time of year again.

The more things change, the more they stay the same.

New project is having a fun, early outing.