Currently shifting focus towards the Battle system in preparation for the addition of some truly intimidating endgame content. Big goals for this end of things is to:
Make enemy attacks more consistent. (Pretty sure some of them feel like they're trying to beat the player to death with a wet noodle.)
Make player attacks even more consistent than they already are. (Feel free to let me know if any skills aren't working properly in the current build!)
Make sure the leveling system works/ is balanced properly
Make sure the Challengers spawn properly
Might be more, but that's the big set I'm aiming to fix in this phase of development.
Oh, and as one final tweak in this section, I've made some adjustments to the Player Select screen so that it only features "complete" characters. Here's a sneak peek of the changes!
'Till next time!
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