Game
FNaF World XL

3 years ago

Mini progress update:

Think I just figured out a far more reliable (and rescource efficient) method of ensuring that every opponent use the proper name.

(Also doing a few other tweaks to battle mechanics.)


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So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

I might be having too much fun with this process...

Can it be done?

(Also, Happy New Year)

New project is having a fun, early outing.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Suppose it was about time that some of these skills got a little extra kick.

That time of year again.

Got a (mostly stable) demo ready for the occasion!

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.