Game
Immortal Sins
8 years ago

Minor notice for the Northbridge Mantis server.


A minor thing, but I do need to post this.

Microsoft (since it’s hosted on Microsoft Azure) will be suspending my server for maintenance on December 4th, 2017. The server won’t be available until some time in January 2018. During that time, both the bug tracker and the eManual will be unavailable. Immortal Sins isn’t affected by this. If you have any bugs to report, please report them now.



0 comments

Loading...

Next up

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Waz zis? An overhauled map? Yes. Coming soon.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Something something... Stuff that I worked on.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

A small teaser for the next update.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.