Game
Rise Of The Mage

29 days ago

Mocap of the characters's stats window




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I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.

Today's results of location visual corrections. Lightmaps rebaked, content added.

Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).

Abbess could not withstand the emotional turmoil and fell ill with the syndrome of uncleanness—she became obsessed with purification rituals: washing her hands until they bled, praying until dawn, and copying sacred writings...

Next iteration of Main menu design Added some VFX and animations

✨ New Avalon Deploy animations are in!

PhaigeX: Confiners is finally shaping up into something presentable.😭

Hope everyone’s having a great weekend! 🚀

#screenshotsaturday #indiedev #indiegame #shmup #PCGaming

Small episode from plot - Falling into transformation portal

Prehistory of first chapter (without text content yet)

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Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.