Game
Bast and the Sky Shards
6 years ago

Month 14: Framerate Independence


Over the past month, I’ve worked on something that should make the game more accessible to people with slow computers: framerate independence. If you don’t know what that is, basically, games without framerate independence slow down whenever the framerate drops. Now, the gameplay will stay at the same speed even if there’s a sudden lag spike.

60fps vs 15fps comparison

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The game did have the framework for framerate-independence before, but the physics were inconsistent at best and game-breaking at worst. Now, though, it works nearly perfectly, with little-to-no difference in movement at different framerates.

On an unrelated note, Bast has a new swimming animation:

5d098363b4052.gif

Finally, what kind of content do you guys wanna see in next month’s post?

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Next up

Where has Bast been?

Month 38: Rebindable Controls

Month 31: Weighted Dynamic Camera

Month 32: Screen Transitions

Month 39: Button Images

Month 37: Energy

Month 40: Better Boss Attack Selection

Month 41: Water Physics

Month 30: New Area Preview

Month 33: Pause Menu