Game
Tsalagi

1 year ago

More combat work today. Made a few animations to cover the basic attacks, including bonus power (think: Stylish moves) And general clean-up to make room for expansion into the more complicated moves Also separated the follower attack state




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Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

Art day today. Did a little messing around with the cupboards and some furniture. Got a wine cellar, shower and tub and such. Probably redo appliances, spiff them up a bit Once I get all the major stuff in, then I'll go through and build the levels

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

we're back into track!

Behold my beautiful canoe!

A little scene from Cyan, my horror RPG.

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

12% accuracy is my gamer move (It get's a little bloody, a warning just in case)

Ah, yes, Grandpa and Grandma's old farmhouse, with a million rooms, basement full of mason jars, and the old '57 Chevy in the garage

I mean, not my Gramma and Grampa, but someone's, right?