Game
Tsalagi

2 years ago

More combat work today. Made a few animations to cover the basic attacks, including bonus power (think: Stylish moves) And general clean-up to make room for expansion into the more complicated moves Also separated the follower attack state




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Working on battles. A little different than last time, aesthetically, but still the same basic idea

This game has gone through so many iterations it's not even funny anymore

NEW PACKAGES AVAILABLE NOW!

Version 1.1.0 is now available for Linux and Windows

-Platform bugs fixed where player fell through the floor

-Area 2 accessible through Level 8

-Minor spiffing up, wax and polish

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

It's Halloween! let's talk about SCARE.

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house