Game
Tsalagi

2 years ago

More combat work today. Made a few animations to cover the basic attacks, including bonus power (think: Stylish moves) And general clean-up to make room for expansion into the more complicated moves Also separated the follower attack state




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Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

Working on battles. A little different than last time, aesthetically, but still the same basic idea

NEW PACKAGES AVAILABLE NOW!

Version 1.1.0 is now available for Linux and Windows

-Platform bugs fixed where player fell through the floor

-Area 2 accessible through Level 8

-Minor spiffing up, wax and polish

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Behold my beautiful canoe!

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

This game has gone through so many iterations it's not even funny anymore

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

It's Halloween! let's talk about SCARE.

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.