Game
Synthnostate DEMO [ALPHA]
5 years ago

My priorities are upside down... I'm working on title ideas and finalizing the canon/lore. Oh well, it has to be done sooner or later.

Check out the list of tech/alien/conspiracy topics in our background research files...


CULTS & CONSPIRACIES (alleged)

Operation Paperclip

MK-ULTRA

Kay Griggs

Cathy O'Brien

Candy Jones

Charles Manson

Louis West and William Kroger

Adrenochrome

Franklin Scandal

Bohemian Grove

Jeffrey Epstein

NXIVM

Raelians

Heaven's Gate

Bilderberg Group

The Finders

COINTELPRO

Communist subversion & psyops

TECHNOLOGY & FUTURISM

2070 Paradigm Shift

Subterranean bunkers, tunnels, and cities

History of genomics, gene sequencing & assembly

CRISPR-Cas9

"Humanized lab mice" abominations

Human gene editing experiments & proposals

Biowarfare and dual-purpose research

Mengele's experiments

Transhumanism & Posthumanism

History of eugenics

NEURALINK brain interface

Nick Pope’s alien invasion defense plan

Potentially Habitable Exoplanets

Project Orion & Daedalus

Enzmann generation starship concepts

SECURITY

Firearms and firearm accessories

Terminal Ballistics

Common ammunition pricing & availability

Nonlethal weapons... cattle prods, stun guns, electroshock ammo, dazzlers, laser mischief

Crowd control... Wassenwerfer, LRAD, ADS, Pulsed Energy Projectile, Electrolaser

2nd Amendment infringements state-by-state

Security guard training & regulations

Brevity codes & police slang



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v0.7.4 released - Dialogue, Class System, Scene Traversal

The important parts are all in. Now I need another month to follow up on turnbased combat, AI, the GUI system, equipment UI, and debugging.

v0.7.0 Tech Demo released

What’s new? Nothing except JS scripting, internal cleanup, and fixes.

Details+roadmap: https://doomcult.itch.io/synthnostate/devlog/337948/v070-tech-de…

Demo v0.7.2 released

Content editing & inventory management

(Next two releases will focus on gameplay!)

March 2021 big-picture update on Synthnostate: Crusaders of the Tinfoil Hat - basically the yearly “we’re not dead” post. I wanted this to be the WIP release announcement, but alas, I can only say we’re getting there.

WIP screenshots

v0.7.3 released

Ported and overhauled ~95% of combat code from V1.

Synthnostate v0.7.4 progress

Converted and cleaned up NPC/item data on day one. 100% smooth sailing, feels good man.

Dialogue UI ported (and converted from big-box-of-text to 'speech bubble' over the NPC's head)...

Demo v0.7.1 released

VERY BASIC combat, health bars, weapon/attack selection UI

Next: NPC creation tools, combat details, dialogue, etc. All RPG fundamentals should be functional in early March.

Devlog moved again due to platform issues here!

For future updates, bookmark or join+subscribe at https://www.minds.com/synthnostate/

New title: READY

Lore, scripts, midgame conspiracy quests: 90%

Combat GUI: UNACCEPTABLE. The code's a mess, I need to rewrite it. I've had some design changes in mind anyway.

Will anyone miss the current one?