Game
Voxel Fight (OLD)
7 years ago

My soul had enough of messing around with Unity's input system, Voxel Fight now employees Rewired so things are so much better! Should have done it sooner...




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Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

The new artwork in action

A quick clip of the world scoreboard in action.

Check it out!

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!

What do you think of the water dragon?

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.