Next up
pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.
Some updates for Voxel Fight, check it out!
Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!
What do you think of the water dragon?
patched new version with keyboard controls
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.
New characters and intro sequence
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.
Check it out!










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