Game
Voxel Fight (OLD)

7 years ago

The new artwork in action




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Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

What do you think of the water dragon?

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

patched new version with keyboard controls

Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.

Some updates for Voxel Fight, check it out!

A quick clip of the world scoreboard in action.

Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)