Next up
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
Update coming soon!
A quick clip of the world scoreboard in action.
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.
New characters and intro sequence
Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!
What do you think of the water dragon?
Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.










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