Game
Hayami-Chan (old)
5 years ago

My TV broke yesterday so I had to get a new one. (I use it with my computer.)

and the brightness on this TV is higher then my last one. The game looked weird when it was brighter haha.

I'll have to make it look darker at places.




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First interaction with Jejune

Closer look at interactions (now with more Tai)

Characters will have different dialogue when you have 50% or more stress when using "Talk".

Interactions are subject to change/work in progress.

New Reward Pack, now with more Twintails

I made the HUD look a bit different

What do you guys think, should the good/bad counters be visible as you play? check latest devlog video

It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one

Coffee Boost

When drinking coffee in the mornings you will gain a Boost..

[read article for more]

". . ."

"Who is that?"

Different dialog when going home from work, depending on the good/bad status you end the day with

Right now I have to implement the good/bad dialog and triggers, after that I have to change/build the nightmare sequences

Nightmare day 2, 3 etc.

Been making eyes today

The game is now finished!!

But before I release it I'll have @DuskRise Test it for bugs.

Once I got the report (and fix the bugs if there is any) I'll make a new game page & release it <3

Tiffany will give the player hints.

I want each character to have their own unique dialogue option.

What would be cool for other characters to have instead of giving the player a Hint?

If you have any ideas I'd love to hear them in the comments