Game
Hayami-Chan (old)
5 years ago

My TV broke yesterday so I had to get a new one. (I use it with my computer.)

and the brightness on this TV is higher then my last one. The game looked weird when it was brighter haha.

I'll have to make it look darker at places.




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And I ran, I ran so far away

Hayami-Chan art by https://x.com/ShoutaKenzo

BL Edition

This is the screen used instead of the "going to sleep" screen from the first game.

Right now I'm working on the story of Hayami-Chan & how she came to be. I don't want to reveal to much about it in-game, just clues and such things.

Different dialog when going home from work, depending on the good/bad status you end the day with

Right now I have to implement the good/bad dialog and triggers, after that I have to change/build the nightmare sequences

Nightmare day 2, 3 etc.

Been working on the title screen and a how to play section and some minor fixes.

I know I've said this a lot recently, but I've been very busy lately, I'll try to wrap up the game ASAP

a short little experience is better then devlogs and excuses.

Pale dancing, in a pale room.

I built a new computer not long ago and I finally got around fixing APK exporting in Fusion 2.5 again.

I made a guide with links for anyone that is having a pain getting it to work. Just join my Discord Server

https://discord.gg/66FZWN5QsH

I made the HUD look a bit different

What do you guys think, should the good/bad counters be visible as you play? check latest devlog video

It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one