Game
A Deadly Secret
6 years ago

-Need to fix some audio things (like volume for some important things is too low, and some others are louder than they should)

-I originally intended to force a level restart on death, but since that can lead to frustration, I might add checkpoints




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Next up

Updated stealth mechanics. Sneaking is your best bet, shooting is the loudest path. I still need to fix the audio cues, but it's getting there. Next step is to modify how light works.

I've been overhauling the entire deadly secret project... by overhauling I mean rebuilding from the ground up. And it's for the best. It might take longer to get a demo, but it's going to be every bit worth it.

Another quick demo

Here's a preview of what I've been working on for Deadly Secret.

Here's some speed design for a chunk outside the hospital section.

Here's a fairly long gameplay sample video, considering I recorded from the editor, I cut out some parts, also tried to keep it shorter, since it was a 20 minute gameplay video lol.

Latest version of Deadly Secret still on the works, after a little hiatus with Unity's policies, I'm back at it!

Did you know that today is #InternationalJazzDay? ๐ŸŽท๐Ÿ˜Ž

No? ๐Ÿ˜ฏ Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? ๐ŸŽท

Let us know what you think about it and have a great weekend!

Runestones: from concept to in-game model๐Ÿ—ฟ

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. ๐Ÿฅณ

I want to know - what's your favourite quest reward?