Next up
Some updates for Voxel Fight, check it out!
Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
What do you think of the water dragon?
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
patched new version with keyboard controls
The new artwork in action
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.
New characters and intro sequence
Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!










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