Next up
What do you think of the water dragon?
patched new version with keyboard controls
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.
Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
Some updates for Voxel Fight, check it out!
The new artwork in action
New characters and intro sequence
Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!










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