Game
Muppy Muddington Tale


4 years ago

New Character Announcement --- Lilly!


First of all, sorry for the lack of updates as of late, I hadn't had much time to work lately due to some issues in my personal life, and an overall lack of ideas.

Anyways, while I have no new gameplay, I have a new character, I say new she's conceptualized longer than even Dark was who I didn't even attempt to add into any media(Youtube Series, games, ect) for three years and has had tons of changes since. Anyways, Her name is Lilly, she is the little sister of the Muddington brothers(Muppy and Dark). Lilly is a tall and lanky purple rabbit, who despite being younger than both of her brothers, towers over them in height. She is one of the few characters in game who cares a lot about Dark, however doesn't have as much self confidence to really show it, and any hint of showing means she cowers in fear because she really cares about her image to her friends.



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Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do

Concept art for the first mini boss Ally Gater, I really like how she turned out.

I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!

Wanted to draw something in a(slightly) higher resolution style compared to my normal drawings, so I drew Lilly. Tried to capture a Paper Mario esque vibe with it, and I'm really proud of how it came out!

Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.

I'm still trying to make this look and flow better, any advice?

I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).

Still tryna figure out GMS2's sequence editor. Doing a quick test animation to get a feel for Monotious' more complicated movement. I also included some other random extra stuff at the end. Not as good as I would have hoped, but I'm still learning so eh

Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.

Today is the "Muppy The Bunny" series 10th Anniversary! Honestly, it's less of a series up until now, and more so weird experiments and concepts strung together on impulse disguising itself as a series. Thanks to everyone who's supported me throughout!