Next up
Starting another level grey box. This part is a long conveyor passageway that sends goods from spaceport to other parts of the station.
Some more greyboxing. This part is a multi-level room where you need to carefully plan your steps or risk falling down and having to restart your progress.
Testing greyboxed level by running around and jumping on jellies.
Added energized walls and some placeholders for obstacles, so here is some more sliding around.
New voice lines for robot toasters. More weird, more squeaky, more lore-accurate.
Started writing lines for future NPCs. One of them is a robot that likes to say inspirational quotes and take the factory job seriously. The other character is a merge of a robot and a candy planet inhabitant, which causes internal clash in personalities.
Greybox continues. This is a part of the depot level that is less about processing goods and more about multi level office space.
This week - snowballing code problems, so not much to show. Started with having to update world origin, but that meant custom logic for loading levels. Which led to player sometimes spawning outside of playable area..
Some variations to greyboxing: started with laying down a path that a general player would follow (orange spline), then set some interactive elements (jellys) along the path, and finally - set up some obstructions.
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