Game
A Day In The Life

6 years ago

New music tracks to add in, an example town map and a fresh new editor tool that updates the game's database in a single click.




7 comments

Loading...

Next up

Is he a... you know....

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

Finally, you can sell the fruits/veg of your labour. :)

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

(Mines and menus preview build)

Available for testing now

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.