Game
Koppy Kopsocks


24 days ago

New update! 0.5.3!

This new build brings:

- A new level + new platforming object (WIP)

- Music! (All composed by ENAHU64)

The build is now avaliable to play on the game page.

#Koppy #Kopsocks




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Loving procreate so far!

Decided to finally draw a full piece, so I drew Sonic blowing up some egg gunners (like on that one trailer for the 2005 TGS demo of Sonic 2006).

Also got inspired in KornArt3 (artist on newgrounds) for this artstyle in specific.

Preview of the intro cutscene of Kopsocks! (W.I.P)

It's basically the moles underground having issues with the neighbours upstairs... Which then results on all the events that happen in-game lol

#Koppy #Kopsocks

#ScreenshotSaturday (02:56, it counts now)

1st level: almost done!

Here's a final preview of the 1st level. It consists of 2 separate sections (so far), and a path that will lead to the 2nd level (taking place underground).

Music composed by ENAHU64

Kumper is now back in development!

It's been months since I haven't worked on this game, but now I picked up on this again and actually reworked everything from zero just yesterday. This is the progress so far.

This build is now playable too!

A preview of what the box-art of Kopsocks will look like!

It was kinda hard to make it, I had to remove some additional art just to make the logo fit in... Less is more anyways!

There's going to be more variants of the box-art, like localized box-arts.

Idea: the ability to pick a frame in a video post and set it as the thumbnail for it (like on Reddit and Youtube)

GJ automatically picks the 1st frame as the thumbnail, and it kinda becomes an issue if the video has fade-in or similiar right at the start.

Name change! Kumper Socks is now Koppy Kopsocks.

This name change was made for a particular reason (the same reason as why Pac-Man didn't stick to Puck-man).

The logo will be updated later.

(The 0.4.0 build with the rebrand is now avaliable!)

18 years of existing!!!

Drew almost all of my characters that I've created so far. Each one with its own story, that only got shown by a bit thru art and some Scratch games I made way before.

But they'll get their moment to shine! Just wait a few years...

Floating things in the air that sends the player forwards at max speed... Where have I seen this before?

Anyways, development is still going on, but at a slower pace since I'm quite busy now.

Music composed by ENAHU64

Cake themed level W.I.P

This level is a bit more challenging than the first two levels of the game, since the player will rely more on enemies to get past unreachable obstacles (I'll make them be able respawn)

(Tileset not final. Level layout will change)