Game
Immortal Chronicles - Alpha
5 years ago

New update out with a lot of new features. Read the article to

see a full list.


Yes, we finally got the back-end finished for a lot of stuff which means we can focus on other stuff and adding more features. Also this means a lot faster development time now since the bulk of annoying stuff has been written. Anyway let's go over the patch notes and more.

Do note more controls now.

Escape button for menu where you can find equipment, inventory, and back to main menu button. At main menu you can exit the game.

Left click for attack

Space to jump

Arrows to move

New Stuff

Inventory system

You can now collect items and more.

You can equip armor, weapon, and use items like potions

The inventory has tabs for item types

When you pick up and item at the bottom left of the screen it will say what you picked up.

Weather Effects

Added some rain effects and lightning effects for areas with windows and open rooms.

New character Animations

We have the new character animations in now.

We have four attack animations in Sword Slash, Dagger Stab, Spell casting, Bow animations. Do note we don't have a bow weapon yet and we need to link the dagger stab animations to daggers.

Combat

Added a timing system for colliding with attacks. This is just the beginning we need to work on this a lot before the next update comes out.

Stat system

The player now has stats. Go to inventory to see them. A dedicated stat menu is in the works. Including better equipment menu stat showing.

The equipment system already changes your stats based on what is equipped into the item slots.

Monsters do give exp and you do level up increasing your stats.

Save System

You will find mermaid statues around the game. These will be our save systems for now. You can click on them and save. If you die you can go to the main menu and load a save file.

Map

Added a couple new rooms and revamped a couple rooms.

Stuff we are working on next for an update.

Better GUI and UI systems. The inventory and so forth were thrown together art wise so we need to make art for them to make it look better.

Controller support

We will have full control support for everything by Alpha five.

Map

We are going to add at least 10 more rooms to the map. This will give people a lot to explore and I mean a lot. We will add another save spot too to make it easier.

I want to improve more rooms that already exist.

Traps

Next update prepare for some pressure plate booby traps and spike shooters.

Also lava pits that might appear after stepping on a pressure plate. Watch your steps.

Two new Monsters

One ground and one flying. won't give too much detail since we will be showing art later.

Weather Effects

Make lightning blink the lights on and off.

Fog effect

Rain can make puddles appear near windows and the puddles can reflect things around it.

Save System

Make it where you can load the game form save points so you don't have to go back to the main menu.

Combat

Improve combat damage timing

Improve combat knock back when taking damage.

Smoothing out some combat systems. Most less minor each, but together changes a lot.

This one is a stretch so might come next update

Alchemy system

Have a way to make potions and poisons.

Maybe a level up system or have it where you find blueprints and recipes in the game.

Smiting

Same thing as alchemy but for armor and weapons.

This one will go in probably the update after the next one, but weapon enchantments.

Weapons and armor can have slots where you place gem in to make better stuff.

If you enchant an item with certain effects it actually becomes a whole new item with different powers.

Alright I hope you guys enjoy the list of stuff. I will see you next update which won't take too long now since the dirty stuff in code has been written. Tell us what you think.



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Character Animation Showoff 1: Loki - Your castle friendly trickster.

Animations: Teleport leaving Idle 2 Freelance Artist in charge of Loki's concept art/animation - Max Creed.

#loki #immortal_chronicles

Ocean Generator - Unity 6 Render Graph API, Compute Shaders, and Job System.

For today's new art we got ourselves the low level boss door. It will end up animated with green fire in the eyes.

Started making a mini diagram to show each region and the connections between them. This way people will have a semi direction hint before the map system update comes out. There are more regions not shown. Note this doesn't include the fast travel system.

We talked about other areas in patch notes, but haven't shown some of the art. This is just a little thrown together demo of some of the clock tower art. We don't want to share the actually rooms or we might spoil somethings. https://gamejolt.com/games/immortalchronicles/445565

Got new builds being prepared now for the project. Since the last post a lot of big things have started to come into the project. Read the article for the rundown.

Started on the interior for the tavern. The tavern will be where you get quests and can gather information from NPC you made friends of. The tavern NPCs are just stock placeholder art for now and will be replaced later with more custom art.

Second update to the early WIP Menu UI. We might change the bottom right info box because the right side is starting to get a little cluttered. Hope you guys enjoy it so far. https://gamejolt.com/games/immortalchronicles/445565

Just a little teaser of wip art for the upcoming library area. Going to have a new background made so the contrast looks better, but for now I am enjoying it. Do note will be uploading a gif within next couple days so you can see the animated objects.

Current release build: Private test 0.0.2 UI update Version 0.0.2 overview article

This build is just to start getting the new logic of the UI code in game that was done after the development restart. Note not all the original art is in yet.