Well, I have 30 days left. I will try to publish the first version of the editor before January 1st
Possibly in the first versions without the possibility of code editing
Well, I have 30 days left. I will try to publish the first version of the editor before January 1st
Possibly in the first versions without the possibility of code editing
Yay... Again bugs!
... Again
Strange, the code goes astray...
Finally! New trigger type fully operational!
News 01/15/20 ..?
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.
.TXT - Intended as the main
.JSON - Import to the game
.BLL - The work of lab technicians, staff and the community
_Experimental_Mode. In a long development process
posY + sin(val1 / sp) * frc
Saving trigger data via XML works best ...
All generations
In Development
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