The update is still in development, and a ton of quality of life changes have been made so far. I still need to get the greenlight from my beta-testers to continue implementing certain features of the update; so I'm waiting on that. I haven't touched the game in about a week due to IRL stuff and potential wisdom tooth complications. There's still some features/changes that could be made at some point before the update's release, not really a schedule or release date; I'm just continually tinkering with things in-game to try to improve the overall experience to a point where I'm satisfied and everything works as intended, which then I'll release the update. There's enough changes between current release V1.0.5 and this new updated version; enough to where I'm conflicted between calling it a 1.1.0 update and a 2.0.0 update. Technically the game still plays the same; with most changes being quality of life changes and slight mechanical changes for a smoother gameplay experience. But the amount of things I've tweaked and improved is large enough for me to not feel fully comfortable calling the update a 1.1.0 version of the game. Below this long ramble will be a list of some of the changes in the update so far. Do be aware that there will be a full changelog with the update's public launch. (But I may forget a few small changes/tweaks in the changelog, it is a lot of constantly tweaking and rebalancing things.) That's really about all I have to say. TLDR: I'm still working on the update. I'm trying to balance IRL stuff with the update's development. Waiting on beta-testers for the greenlight to actively add some more proposed features. Lots of changes, conflicted between calling it 1.1.0 and 2.0.0. Some of the already implemented features of the update will be included down below this blurb. There is no scheduled date for public release due to constant tweaks/rebalances. Hopefully everyone's doing fine, and I'll update again if anything of importance happens regarding development.
LIST OF (SOME) CHANGES IN UPDATED VERSION (NO SCHEDULED RELEASE DATE AS OF YET):
-Fixed bugs/soft locking issues. Can no longer get achievements on easy difficulty.
-Reworked hard mode to be better (slightly more manageable). (Prone to more rebalancing.) (Difficulty stems from each level's newly introduced characters in update, rather than all characters active that particular level being at maximum possible aggression.)
-Nerfed easy and normal modes to not be extremely difficult. (Prone to more rebalancing.)
-Added grind mode to settings.
-Added a radar cheat to settings.
-Yortusin
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