Game
Kitsuneko 64
12 hours ago

Next up on the agenda is getting an MVP/Vertical Slice done. If I can just get a couple levels to a playable state, a hub, and a final area, plus some enemies, I can essentially have the game playable start to finish. Then I just fill it out after the MVP




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Visited portals are now green. I'm unsure how to make this colorblind accessible, but it's a bit better now.

Cool death screen that took me too long. Still not perfect but whatever.

I updated my lava shader to include some rocky bits using voronoi noise.

The mismatched art style was annoying me so I pixelized most of the new art.

Thinking about the name Kitsuneko 64 (formerly known as TeaTM's Unnamed Collectathon)

🧪 A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.

Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.

New water + waterfall (And a mandatory secret behind the waterfall, this is a video game after all).

Silly fella 🧙🏻‍♂️