Game
Tsalagi

1 year ago

No, it isn't going to cost 7 SP to use a Poison Tomahawk. Purely for demonstration purposes. Moves that require more SP than you have are now disabled


Mostly cosmetic improvements today, but it is kind of important to visually keep track of HP and SP. I think my next move is going to be working on an improved enemy. And by that, I mean an actual enemy because right now they're all basic NPC stand-ins. They're here to talk and give quests, not fight

Once I do that, then I can start honing the attack and defense calculations and do some more cosmetic stuff like enemy HP bars so we know we're making progress.

After that, I should have a better idea of how I'm going to implement a follower attack menu that can be utilized by all followers



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Did some rough level work in the cave system. Got the long tunnel, and this one is the first puzzle place (if anyone is familiar with the four stairs/doors puzzle in Paper Mario 2, this is going to be very similar).

Behold my beautiful canoe!

With exception of some minor odds and ends, the home interior sheet is finished, which means I can start on all the levels. The next house (level 9) is an old farmhouse, the kind that had a bazillion rooms

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Working on battles. A little different than last time, aesthetically, but still the same basic idea

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

Zombie in action! #GameDev #Art #PixelArt

Did some more work trying to fix up whatever went wrong and...yeah, let's just cut to the end where it didn't work

Started a new project, made some changes, derped around a little, made this cute little guy