Game
Tsalagi

2 years ago

No, it isn't going to cost 7 SP to use a Poison Tomahawk. Purely for demonstration purposes. Moves that require more SP than you have are now disabled


Mostly cosmetic improvements today, but it is kind of important to visually keep track of HP and SP. I think my next move is going to be working on an improved enemy. And by that, I mean an actual enemy because right now they're all basic NPC stand-ins. They're here to talk and give quests, not fight

Once I do that, then I can start honing the attack and defense calculations and do some more cosmetic stuff like enemy HP bars so we know we're making progress.

After that, I should have a better idea of how I'm going to implement a follower attack menu that can be utilized by all followers



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Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

This game has gone through so many iterations it's not even funny anymore

Did some more work trying to fix up whatever went wrong and...yeah, let's just cut to the end where it didn't work

Started a new project, made some changes, derped around a little, made this cute little guy

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

Zombie in action! #GameDev #Art #PixelArt

Working on battles. A little different than last time, aesthetically, but still the same basic idea