Mostly cosmetic improvements today, but it is kind of important to visually keep track of HP and SP. I think my next move is going to be working on an improved enemy. And by that, I mean an actual enemy because right now they're all basic NPC stand-ins. They're here to talk and give quests, not fight
Once I do that, then I can start honing the attack and defense calculations and do some more cosmetic stuff like enemy HP bars so we know we're making progress.
After that, I should have a better idea of how I'm going to implement a follower attack menu that can be utilized by all followers
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