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585
2 years ago

I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.




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This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.

I continue to work on procedural tools. I added some random variations when the procedural fences are created.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.

Welcome @YahahaGames to Game Jolt by giving them a follow!

They're an international publisher dedicated to transforming indie games into global successes.

Check out their game Midnight Special here: https://bit.ly/midnightspecialgj

Last week I worked on camera view. I improved the system to switch between camera views.

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

LGBTQ+ Game Dev Icons:

Rebecca Heineman is a trans woman, award-winning Space Invaders player, and game dev who worked as a dev on The Bard’s Tale, Myth III, and more.

She was inducted into the International Video Game Hall of Fame in 2017.

Now the player can choose between several number plates :) .