Game
NORN'S TALE

5 years ago

[OC] active response barrier

primarily intended for crowd control. mobile section in the middle allows for repositioning and combat response via it's sheer bulk and deadly spikes.

no art fit this enemy concept so i made my own.




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(typo fixed) muspelheim, vanaheim, niflheim/helheim

more campaign maps

-fixed a minor typo on the muspelheim maps

player UI is coming together.

playable races v0.5 is out.

i have my work cut out for the next one but i have added:

-gremlins

-valravn

-chaotic jotun

-minor rewrites and rebalances

testing the mood and ambience of things as i get player control systems wired into the text frontend.

muspelheim campaign maps - clean version + industrial era version

latest update to the midgard map based on recent campaigns.

a carrington event has occurred in NW Europe. Germany is in civil war.

V2 of the scifi roll list out

-new initial and settled planet types

-mass cataclysm list added

-random xenos species rolllist section added

despite an entire backbone rewiring, we are so back.

crowdfunding this project: https://www.subscribestar.com/err-arachnica

#strategy #scifi #textadventure #rpg #4X

the UI states work now.

PLAYABLE RACES v0.4 now in the download links

mirror link: https://files.catbox.moe/h8nqio.pdf

the previous version was 24 races in 30 pages. this version is 48 races in 65 pages. sorry it took 6 months, i just had to literally double it in size.