Game
NORN'S TALE

5 years ago

[OC] active response barrier

primarily intended for crowd control. mobile section in the middle allows for repositioning and combat response via it's sheer bulk and deadly spikes.

no art fit this enemy concept so i made my own.




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ingame machines and gameplay build progressing.

muspelheim campaign maps - clean version + industrial era version

2nd version of the world map. more landmass added and borders laid out. frozen and burning versions included.

player UI is coming together.

testing the mood and ambience of things as i get player control systems wired into the text frontend.

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

despite an entire backbone rewiring, we are so back.

crowdfunding this project: https://www.subscribestar.com/err-arachnica

#strategy #scifi #textadventure #rpg #4X

playable races v0.5 is out.

i have my work cut out for the next one but i have added:

-gremlins

-valravn

-chaotic jotun

-minor rewrites and rebalances

latest update to the midgard map based on recent campaigns.

a carrington event has occurred in NW Europe. Germany is in civil war.