
Next up
Added signs so you know what you should do in the stage, because stage descriptions don't show during gameplay. Only in the stage select.
Adding breakable physics objects to the mix, because I feel like it
Nah, this could be good for elaborate stage layouts, I dunno
Now working on some more modification to the Settings screen, including giving each sub-screen a consistent color scheme (the Apply button being green is intentional) and adding more component to each sub-screen.
I'll work on the Controls screen later on.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Added a tileset, with only the road tiles for now I also added more NPCs, and trees
Bunnies are quite energetic, but none more so than Fluffyroll! Merchant, teacher, and babysitter to many children! π
She's a great role model for the kids, like a cool aunt! π
Finally, got something to share. I thought implementing this mechanic won't be easy, but color me impressed.
And yes, the fourth island is themed after autumn / fall.
Before I go on to work on Penumbra Forest, thought I'll show the progress on the Dripsdale Dex, one of the new features in Smitty 2
This is where you can learn more about many stuff you found throughout the game
The waitβs almost over!
My new FNAF-inspired horror platformer Chunky JUMP! drops its DEMO October 24th on Steam! Don't miss it!
I just realized that I forgot to add clouds in the game when I started working on this game, so here they are finally
0 comments