Game
Tsalagi

2 years ago

Okay, I'm done for the night. I'm too mad Decided to do some work on the followers so they turn and move a little better and managed to break them entirely. Screw it. I'm going to go play a game that works


Originally just used a NavAgent so the follower would use pathfinding to follow the player. Nothing fancy, just got the job done for basic demonstration purposes.

Attempt 1: State Machine similar to the player. Rather illogical given that they are only following the player and the battle map handles most of those actions.

Attempt 2: Rewrite the NavAgent to be more sophisticated in how it handles pathfinding and what to do when it gets too close or too far from the player, also flipping between face_left and face_right appropriately.

With my attempt to use the State Machine, upon map loading, the player would suddenly get launched into the abyss for unknown reasons. Going back to the NavAgent basically solved that problem, but then it seemed to think that the follower was loading in before the NavMesh it would use to calculate distances etc., so it wouldn't do anything but throw errors. It would, however, continue to flip the follower face_left or face_right as appropriate.

Get frustrated, decide to go back to the nice, safe, easy code I had at the beginning, the non-flipping NavAgent I've been utilizing so far.

It no longer works.

I changed nothing in the NavMesh. I changed nothing in the player. This was the NavAgent that has been working and doing just fine for weeks. Now it doesn't work.



0 comments

Loading...

Next up

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

Working on battles. A little different than last time, aesthetically, but still the same basic idea

This game has gone through so many iterations it's not even funny anymore

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs