Next up
The return
Beta build releases next week
Sorry for the lack of updates on the game, irl stuff yk?
I've been rewriting the intro section for a long time, and I think I'm finally satisfied with it.
It shouldn't be too long before I'm able to record the gameplay footage.
Update:
- New skybox + lighting because it's cool - Fixed some parts of the new map not rendering - Fixed a bug where I got softlocked on the YCTP - Adjusted Zenith's ((player)) speed to better match Baldi's speed at 9 notebooks
This is meant for the #GJRW25 video later on before the year ends, I'm posting mine a little early due to concerns regarding the amount of participants. Either way, be on the lookout for that to come out
Apparently I've managed to pull off a brief "everything-block" because wdym this is the only thing I've created in the last 5 days
Every day I'm shuffling
Intermission screenshots/ art
Because it's funny
Filled with Captain Crunch cereal and a dream to make it to Christmas frfr
I learned how to update the ai path finding, so that's good
What isn't good is that sections keep deloading when playtesting. Unity tutorials aren't really helping either.














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