Game
FNaF World XL
3 years ago

Old Image Dump


Hey!

So you may have noticed some slight changes to the game page. Figured that to coincide with V1's upcoming release that I'd clean up the game's page alongside it.

(Fret not, I will be making new screenshots to fill up some of that freed up real estate.)

Of course I'm a sentimental goof, so this post is just a collection of the old teasers and screenshots for anyone to check out in case they missed out.

Enjoy!

breaking-jkk7zxw7.png
xl_tb13-cmgpbtpw.png
rock_adventure-xguivdax.png
eat_adventure-7gp8bgdg.png
party_adventure-q6wgjydm.png
play_adventure-rq5m9xur.png
reset_build_date-j34cfdtq.png
reset_subtunnel_preview-ykq437tm.png
reset_battle_preview-fiihic6z.png
edrtex-2020-06-11-23-13-43-11-dkpcv6yp.png
500-on-xl-qqdh7qgh.png
xl-chest-teaser-f5gszfim.jpg
edrt-2021-06-21-03-04-08-40-4wp7i7vt.jpg
edrt-2021-06-21-02-47-32-71-hpewf22r.jpg
edrt-2021-06-21-02-46-03-89-v8fhhgky.jpg
666-on-xl-mcbwappj.png
fnafwxl-700-6evhfkac.jpg
800-followers-eshtnmpw.png


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Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Yeah, we're doing this.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Figured it out.

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

New look, new direction.

Motivation has returned in a substantial enough way.

New project is having a fun, early outing.

The more things change, the more they stay the same.