Game
NORN'S TALE

5 years ago

on the topic of morality during the viking age.

something ive done to fit the setting right is, ive chosen to ignore the normal DnD morality chart, in favor of something more accurate to the time period and culture.




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muspelheim campaign maps - clean version + industrial era version

testing the mood and ambience of things as i get player control systems wired into the text frontend.

PLAYABLE RACES v0.4 now in the download links

mirror link: https://files.catbox.moe/h8nqio.pdf

the previous version was 24 races in 30 pages. this version is 48 races in 65 pages. sorry it took 6 months, i just had to literally double it in size.

ingame machines and gameplay build progressing.

limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

new booklets, and more updates to current booklets inbound.

the biggest news is that the new racial booklet will feature a very fun new race.

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

out now for use in scifi setting ttrpg games:

PLANETS ROLL LIST

-rolllist for randomly generating interesting scifi planets.

-initial biome, settled civilized type, hazards, current events, resources, race/faction owner, etc.

#ttrpg #scifi

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

playable races v0.5 is out.

i have my work cut out for the next one but i have added:

-gremlins

-valravn

-chaotic jotun

-minor rewrites and rebalances