Game
Rock Beyond Time
3 years ago

One more song to go... I think.

After that, it's bugfix city, some quality-of-life fixes, then the HTML5 port.

If you want to help out with bugfixing, try out the Early Access build.

Also, if you hate the music, just say so. It's no shock to me.




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He's coming back. ...but just this once.

I felt like I needed to punch up these level intros.

The silhouette should indicate what kind of level you're getting into. I've yet to implement the Top-Down or Mode 7 levels, so I've only got a silhouette for the main levels.

A rather interesting thing I forgot about...

Beware the front-facing DemoBots. They approach the summer home slowly, hoping to demolish it. It's nothing personal; it's just their job.

...but they didn't inform the Robot Maid. Demolition is messy business, and she can't let the house get messy.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

This background full of conveyor belts might make it a bit more factory-like, but it's still ominous.

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

The next update may be full of bugs.

...moths, mostly.

...so much for that zany scheme.

Let's see if I can do something else.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...