Next up
New project is having a fun, early outing.
Suppose it's rude to come back doing polls without showing some sort of progress for it.
Figured it out.
That time of year again.
New look, new direction.
The more things change, the more they stay the same.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
It's been a long time coming...
Yeah, we're doing this.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.











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