Next up
rework :) (all of this is just for a shot, im not gonna release it. i can release the forest map for horror games but only if you want it)
Good job, susie
OOOooookaayyyyy. the swing mechanic is a bit too much fun (self made in unreal engine). should i work more on and release it? eh, ig ill work anyway if you dont even answer, cuz this is too much fun. music from tagap 2 (pablo's ranch) by petja heiskanen
💬 “What... was that there yesterday ?”
💬 “No idea... but it looks huge.”
💬 "Shall we go ? We can't just stand here."
A tower out of nowhere. No one knows why it's there, or what we'll find. We move on.
UPDATE : Added dash ramp and trick ramp with proper animation and voice and high quality materials. Version 0.4.0 (MAJOR UPDATE) out now.
Took me 5 hours and almost made my pc crash, so you better play it
Smart loading, zero immersion break. In Lobo: The Howl Within, I’m using narrow passage mechanics to stream levels seamlessly in and out—no loading screens, just smooth exploration.
MAJOR UPDATE : Added drifting (1 for left and 3 for right, just like generations) Version 0.5.0 out now. Spent over 10 hours on this so you better play it
He literally just said that he can give ralsei plush. Idk how but I wanna participate
Not every door in Lobo: The Howl Within is meant to be opened… Some require keys, quests, or ancient light-fueled lore. Others? They’re not keeping you out—they’re keeping something in.
Here’s a look at the new door interaction system.
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