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PATCH UPDATE : Fixed a few bugs from 0.5.0 and cleaned up the character's code to work smoothly. And ofc made this video as a gameplay preview for people (ignore the fps)
Version 0.5.1 out now
UPDATE : Added rainbow dashring, different random voices for homing attacking/stomping/boosting, damage and trick jump, added proper way of destroying enemies for when boosting/stomping or homing attacking (jump and no jump) and improved dashring material
UPDATE : Added light particles when boosting, jumping or collecting a ring. Fixed no damage invinsibility, or sometimes not any damage after getting once - bugs you may have never even noticed.
Version 0.3.1, now available for download on the game page.
A knight who refused to die… now fights with what’s left.
The first boss of The Wolf in Me.
Decay took his body, not his skill. Precision. Discipline. Relentless technique.
This is not a monster. It is a warrior.
.
This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.
Good thing he could warn others with it. Look how one person even found it useful
:D
Oh my dog, Deltarune chapter 3 leaked (image not mine, and ik it's old)
UPDATE : Added voice when boosting or homing attacking (already added for death and damage) and dash panels. Version 0.3.3 gonna be out in a few minutes EDIT : It's out now














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