Next up
Sorry gamejolt
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OOOooookaayyyyy. the swing mechanic is a bit too much fun (self made in unreal engine). should i work more on and release it? eh, ig ill work anyway if you dont even answer, cuz this is too much fun. music from tagap 2 (pablo's ranch) by petja heiskanen
Sneak peek at the new UI in Lobo: The Howl Within! Now featuring stylish location introductions when entering new areas + a work-in-progress minimap system to help you navigate the wilds. Built in Unreal Engine đź’»
PATCH UPDATE : Fixed a few bugs from 0.5.0 and cleaned up the character's code to work smoothly. And ofc made this video as a gameplay preview for people (ignore the fps)
Version 0.5.1 out now
what did i just make?
UPDATE : Added light particles when boosting, jumping or collecting a ring. Fixed no damage invinsibility, or sometimes not any damage after getting once - bugs you may have never even noticed.
Version 0.3.1, now available for download on the game page.
I use dense forest foliage as a natural boundary to guide player exploration. I created a custom PCG tool that lets me toggle between blockout and final meshes—super useful for jumping between layout and visual testing in gameplay.Â
QUICK UPDATE : Fixed graphics quality settings when the actual graphics quality is more than the selected one in the settings. Also added resolution scale change with graphics settings. Version 0.3.2 now available for download (i.e. this update)
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