Next up
working on some low-poly character rigging:
Here are some earlier photos of the tutorial level before it got a sky :3
the movement script isn't right, but the camera's working!
walking animation done ;P
Here's Florrel! (left is what she use to look like :D)
trying to make a jump script, forgot to implement gravity :0
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:
Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)
This is a door open script for @CreatorOfNightmares
- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -
- put the script on the character -
Hope this can help
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