Game
Voxel Fight (OLD)
7 years ago

phew, just implemented a smarter power up spawn system for each game mode. time to eat!




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Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

New characters and intro sequence

patched new version with keyboard controls

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

What do you think of the water dragon?

Check it out!

Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)