Game
Voxel Fight (OLD)
7 years ago

phew, just implemented a smarter power up spawn system for each game mode. time to eat!




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No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

Check it out!

Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

patched new version with keyboard controls

The new artwork in action

What do you think of the water dragon?

pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.