Game
Voxel Fight (OLD)
7 years ago

phew, just implemented a smarter power up spawn system for each game mode. time to eat!




0 comments

Loading...

Next up

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!

Update coming soon!

New characters and intro sequence

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

Some updates for Voxel Fight, check it out!

The new artwork in action

patched new version with keyboard controls

A quick clip of the world scoreboard in action.