Game
Voxel Fight (OLD)
6 years ago

phew, just implemented a smarter power up spawn system for each game mode. time to eat!




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patched new version with keyboard controls

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

What do you think of the water dragon?

A quick clip of the world scoreboard in action.

The new artwork in action

Update coming soon!

Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)

Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!