Game
Battle of Lords - Advance Chess
1 year ago

Playtest Feedback

📊 Feedback from 8 players:

“Feels like Chess meets StarCraft!”

“Jokers are game-changers, literally.”

“Love the strategic wall placements. Adds tension.”




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Characters and Animations

✅ Basic idle and move animations added for knight, catapult, dragon units 🎨 Visual differentiation of factions via shaders and color overlays

Core Mechanics Prototype

✅ Classic chess logic ported to Unity ✅ Walls added as immovable obstacles on board ✅ Custom rule engine allows piece movement and attack range to be redefined per piece

Core Mechanics Prototype ⚠ Currently testing new interactions like catapult splash damage and indirect attacks

Characters and Animations

✅ Basic idle and move animations added for sentinels 🎨 Visual differentiation of factions via shaders and color overlays

Characters and Animations 🧪 Joker logic implemented — allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

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Have a good Boi

Runestones: from concept to in-game model🗿

What do you think guys in my robot?Just a beginner in 3d modeling..

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Terraria