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Five Nights at F***boy's: Plushtrap's Misadventure

2 months ago

Plushtrap's Misadventure Devlog - 5


Greetings, and welcome back to another devlog.

This devlog is special, as this is being written on the day before it goes live! For irl reasons, this saturday i won't be home for an unknown amount of time, so i'm writing this before hand so that the devlog is still made and released as if nothing happened. This, unfortunately, means that any work i do on the friday this is being written on won't be mentioned.

Now for the devlog itself: this week was mostly focused on the voices of every character in act 1, and save for 2 characters, all the voice files are done (shout out to ashy (no, i wont @ them here, don't want to drag them into this devlog) for the help on the effects for nightmare and the jack-o-animatronics).

The 2 characters that i'm missing (and plan on getting to today) is the games main character Plushtrap, who was left for last because he speaks the most, and Nightmare Foxy, who's voice isn't done yet because the text to speech website has had their servers down for almost a full week. Because that's my f***ing luck (i hate lumenfox so much and am very close to just looking for another way to get their text to speech voice).

On non voice related news, work on the super boss has gone underway, with the event that starts the battle as well as the fight itself has been made, and altho a lot of testing still needs to be done, it's a great start! As for who the super boss is, while i wont be spoilering who it is, they are a very interesting entity. I have also planned on making the paint bucket trinket from five nights at f***boys sister location by Sivelos an equipable trinket on my games as well.

That's all for today's devlog. However, because this devlog was written one day prior to when it normally is, i may as well say what i plan to do on the weekend that is related to both this game, as well as any future games i decide to make: i have decided to remake all of the facesets i have, for them to be more consistent between eachother.

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The reason i am going to use the weekend for this is because there is A LOT of characters to go through. Fun fact: this is the 3rd time i have remade all of the face sets. (and because of the paint bucket trinket, i get to make them two times. yippee!!!!!!! (i did this to myself, feel no sympathy for me))

But with all that said, thank you for reading this devlog, and i'll see you on the flipside.



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