Game
FNaF World XL
8 years ago

Poll Time 1 Results!


Hey all!

So yesterday’s poll wrapped up, and I can safely say the final order of characters will be organized by game! (Which is also the way I had it set up prior to making this poll.)

Still have a lot of icons to redo, and all the accompanying animations, but hopefully this WIP will give a rough idea of how it’ll look:

5d0a0531d9918.png

Anyways, I’m getting the Battle system underway. If any of you tried the original “prototype battle” from a few test builds prior, I’m pretty close to that point with this… albeit with a lot more unseen actives dedicated to controls.

And that’s pretty much it for the moment.

‘Till next time!

EDIT: Oh, and depending on how far I get, I might be showcasing an added feature to the Battle system tomorrow. Stay tuned! ;3



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Yeah, we're doing this.

The more things change, the more they stay the same.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Can it be done?

(Also, Happy New Year)

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Suppose it was about time that some of these skills got a little extra kick.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)