Next up
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
We also started updating the soundtrack list with some of the new tracks as well. if you want wanna listen to some new tunes
Added proper window jumping and swearing when the Neighbor is in hunt mode
New prototype house exterior & Slight Redesigned Interior :)
Will post some screenshots of the interior once it gets properly furnished
Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator
and @Jack-n-Coke
for the remodel of the first floor
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
We recommend waiting until we complete the Part 1 enhancement update before playing HNHS. The current public build is outdated and very unstable. This major enhancement update should resolve "most" issues upon completion.
Next update, the neighbor's going to be smart. Be smarter, be unpredictable.
Main Map Progress.











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