
Next up
work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.
Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map
Publishing time - some screenshots updates:
- light changes
- player pawn with bow and arrow
- minor UI changes
#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).
Some WIP iterations:
















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