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11
Game
Through the Thorns and Curses
1 year ago

Preparation for scenario rotation in Demo.
Fulfill the condition and reach the final tile.




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work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

New ability for additional diagonal movements. The way to avoid problems and save time

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

Hi for all new followers

Thank you, @gamejolt , for the amazing opportunity to be presented at LVL UP EXPO!

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations: