Loading...
11
Game
Through the Thorns and Curses
1 year ago

Preparation for scenario rotation in Demo.
Fulfill the condition and reach the final tile.




0 comments

Loading...

Next up

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

Lucky Tower Ultimate is a chaotic, comedy roguelite.Ā Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!Ā 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

New ability for additional diagonal movements. The way to avoid problems and save time

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map

#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations: