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11
Game
Through the Thorns and Curses
1 year ago

Preparation for scenario rotation in Demo.
Fulfill the condition and reach the final tile.




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Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

@NEOWIZ_QUEST 's NARRATIVE JAM has begun!

Create an original narrative / story game in 10 days for a chance to win cash! 

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

#gjbroadcast

New ability for additional diagonal movements. The way to avoid problems and save time

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

@NEOWIZ_QUEST 's NARRATIVE JAM is underway!

Create an original narrative / story game in 10 days for a chance to win cash! 💸

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map