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11
Game
Through the Thorns and Curses
8 months ago

Preparation for scenario rotation in Demo.
Fulfill the condition and reach the final tile.




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Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

New ability for additional diagonal movements. The way to avoid problems and save time

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map

It’s like…really really hot outside 🥵

screenshot for #screenshotsaturday