Next up
Working on the last level of world 1. We might be getting close to a demo.
new addition:
difficulty settings
they don't affect enemy or player stats (like hp or damage), but how the game behaves itself instead.
lots of placeholders. yum!
A lot has been done in April, and the project is finally starting to move in the gameplay direction. The intro level is finished, so expect a dev log coming soon and more updates on the 5 levels that World 1 will incude.
I am working on the game. In fact, today is our first anniversary. yay!
I'll soon begin posting updates on the game's development more frequenly. For now, take this room from the new introduction/tutorial level.
LEVEL DEMO UPDATE V0.4.1
Added controls to the menu for easier understanding and a new "How2Play" gamemode which is a tutorial to all of Majishi's abilities!
And some fixes.
Currently working on upgrading how the levels look. I'll also add a proper background to finally replace the placeholder one.
Sorry for the long wait! After a while, the second dev log is finished.
FIRST DEMO IS OUT!!!
After almost a year and a half in development, I'm ready to announce the first demo of the game!
Includes 3 levels and a few collectibles!
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
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