Progress Report - December 17th, 2023
I've implemented pathfinding, a new enemy, and familiars. For more info, you can check out the devlog: https://lorenarc.itch.io/tld-lorenzo/devlog/651960/progress-report-december-17th-2023
Next up
Progress Report - September 26th, 2023
I've added Crates, Keys, and Gates to the game.
Go here for more info. https://lorenarc.itch.io/tld-lorenzo/devlog/612288/progress-repo…
Implemented the Camp Menu, along with the addition of Consumable Items
Progress Report - November 12th, 2023
I've implement screen effects, pre-game splashes, and reworked enemy ai.
Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/634634/progress-repo…
Here's a look of how the game will PROBABLY look on release. Of course, it's subject to change though.
Progress Report - February 9th, 2024
The game has reached it's beta stages, and it's now released on early access.
Checkout the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/679545/progress-repo…
#devlog #action #adventure #beta #early_access #retro #music #settings_menu
Beta 0.1.3 - Changelog
Added a sub-menu to the pause menu that displays the controls. Replaced musket inaccuracy, and implemented exhaustion.
Check out the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/696796/beta-013-chan…
Progress Report - September 4th, 2023
Revamped title screen and implemented reset functionality.
For more info, check out this post: https://lorenarc.itch.io/tld-lorenzo/devlog/584744/progress-repo…
Sneak peek of a new game I'm working on.
Made this neat little pixel art. It took me over an afternoon and it's not the best, but I'm still satisfied on how it turned out. I made it while using a limited color palette if that matters.
This afternoon, I created a battle theme that actually sounds remotely decent.










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