Game
True Human Tribulation: Errand Run


2 years ago

Beta 0.1.1 - Changelog

I made some bug fixes and refactoring. I also have some things planned for the future. I made mockups to demonstrate.

Check out the devlog for more: https://lorenarc.itch.io/tld-lorenzo/devlog/682334/beta-011-changelog

#Beta #Errand_Run #fade_transitions #radar #pause_screen




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Beta 0.1.3 - Changelog

Added a sub-menu to the pause menu that displays the controls. Replaced musket inaccuracy, and implemented exhaustion.

Check out the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/696796/beta-013-chan…

This afternoon, I created a battle theme that actually sounds remotely decent.

Progress Report - September 26th, 2023

I've added Crates, Keys, and Gates to the game.

Go here for more info. https://lorenarc.itch.io/tld-lorenzo/devlog/612288/progress-repo…

With the addition of Assists, the Combat system is finally complete.

Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.

First official artwork for the protagonist of Remedy #Remedy #indiedev #indiegame #artwork

I reworked the pause screen and implemented a radar to my game. I really like what I did here especially with the pause screen as I made the black bars slide in using linear interpolation.

Unfortunately the 16 FPS gif doesn't do it justice though...

Some more official artwork for Remedy.

Finally implemented Companion AI, and the first enemy to the game.

Progress Report - January 16th, 2024

Implemented Objectives, Made a new map, and so much more.

Watch this video for more info: https://youtu.be/EBSGk4rrJr4

#action #adventure #retro #tld_lorenzo #alpha #objectives #devlog #new_map #redesigned_hud