Game
True Human Tribulation: Errand Run


2 years ago

Progress Report - February 9th, 2024

The game has reached it's beta stages, and it's now released on early access.

Checkout the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/679545/progress-report-february-9th-2024

#devlog #action #adventure #beta #early_access #retro #music #settings_menu




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Implemented the Camp Menu, along with the addition of Consumable Items

This afternoon, I created a battle theme that actually sounds remotely decent.

Some more official artwork for Remedy.

Beta 0.1.1 - Changelog

I made some bug fixes and refactoring. I also have some things planned for the future. I made mockups to demonstrate.

Check out the devlog for more: https://lorenarc.itch.io/tld-lorenzo/devlog/682334/beta-011-chan…

#Beta #Errand_Run #fade_transitions #radar #pause_screen

Progress Report - October 26th, 2023

I've expanded the map, added sub-weapons, and gave the player new animations and sprinting.

Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/626303/progress-repo…

Finally implemented Companion AI, and the first enemy to the game.

Introducing the last core mechanic of my game: the Rest Menu. Where the player could save their game, and spend their supplies to heal, or craft consumable items.

I reworked the pause screen and implemented a radar to my game. I really like what I did here especially with the pause screen as I made the black bars slide in using linear interpolation.

Unfortunately the 16 FPS gif doesn't do it justice though...

A few days ago, my game has finally reached the Alpha stages.

With the addition of the Tech menu, the Camp Menu is finally finished in terms of functionality. Here is one final look.