Progress Report - February 9th, 2024
The game has reached it's beta stages, and it's now released on early access.
Checkout the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/679545/progress-report-february-9th-2024
#devlog #action #adventure #beta #early_access #retro #music #settings_menu
Next up
Progress Report - January 16th, 2024
Implemented Objectives, Made a new map, and so much more.
Watch this video for more info: https://youtu.be/EBSGk4rrJr4
#action #adventure #retro #tld_lorenzo #alpha #objectives #devlog #new_map #redesigned_hud
With the addition of the Tech menu, the Camp Menu is finally finished in terms of functionality. Here is one final look.
Implemented the Camp Menu, along with the addition of Consumable Items
Introducing the last core mechanic of my game: the Rest Menu. Where the player could save their game, and spend their supplies to heal, or craft consumable items.
Finally implemented Companion AI, and the first enemy to the game.
Created a "Rest Theme" for my game.
This afternoon, I created a battle theme that actually sounds remotely decent.
I reworked the pause screen and implemented a radar to my game. I really like what I did here especially with the pause screen as I made the black bars slide in using linear interpolation.
Unfortunately the 16 FPS gif doesn't do it justice though...
Some more official artwork for Remedy.
Progress Report - September 4th, 2023
Revamped title screen and implemented reset functionality.
For more info, check out this post: https://lorenarc.itch.io/tld-lorenzo/devlog/584744/progress-repo…










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