Game
Crash Bandicoot: Landed
2 months ago

Quick little update, recently some stuff happened that impedes my Music Designer from making music. I won't delve into it, but from now and till the foreseeable future I'll just be using Crash Twinsanity/Other music for placeholders.




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Here's some of the new HUD elements in-game, I like the way these have turned out so far

Mojo is finished and in the game, just like Mind over Mutant: Blue - 1, Pink - 10, Gold - 100.

Finished the HUD (for now), swapped the locations of the wumpa icon and mojo icon and added a health indicator!

Development has Re-started! Read below..

We're going to be working on a video pretty soon, our first proper devlog! So we can give some insight into the development and future ideas for the game! Also we're working on a re-design for every single HUD element in the game, example provided!

Took me a little too long to get this working, but its satisfying to walk around in water now!

And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash

We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!

First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo #Fangame #gamedev #CrashBandicoot

Here's the "Light Bridge" (Still WIP, needs some effects added to it in engine). This will be Crash's way of going island to island, based off of the little bit of info we have of the cancelled Landed game.