Next up
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
Development has Re-started! Read below..
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
Did some work on a new area, nothing here *yet*
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo #Fangame #gamedev #CrashBandicoot
Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it
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