Game
Crash Bandicoot: Landed
1 year ago

Quick little update, recently some stuff happened that impedes my Music Designer from making music. I won't delve into it, but from now and till the foreseeable future I'll just be using Crash Twinsanity/Other music for placeholders.




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Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets

May as well drop another preview

I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo

Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

WIP: New Sky Based on the original screenshots/concept art. I'll touch it up later, but here's a preview

Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.

Did some work on a new area, nothing here *yet*

Development has Re-started! Read below..

I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making