Game
Redemption of the Damned







4 years ago

Redemption of the Damned. Devlog 7. Environment.

We're doing fine-tuning of the inventory system and drop, continuing the work on the villagers (NPC) and the trading system.

Big work on the environment you can see in the attached screenshots.




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#RoD. DevDiary: dash (+bonus). The protagonist has been added mobility when fighting the enemy by means of a dash in the direction of movement. Award for the author of the most valuable commentary - Beta-key. Halloween is here :)

#survival DevDiary: inventory and character parameters.

We will be grateful for your comments after you visually check the usability of the proposed inventory and how clear it is.

RoD. DevDiary. Combat mechanics:

- parry, causing stunning of the enemy;

- block with loss of stamina;

- fast hit with normal damage;

- heavy hit with increased damage and high consumption of stamina;

- one-handed ax that can be purchased in the village.

The #BadArtChallenge is over and we're highlighting some of our faves!

You made such incredible bad art that we couldn't just give one of you a trophy.

The artists are tagged below

Happy to show the significant progress in development of "RoD" for the last monthes. https://www.youtube.com/watch?v=qgrW9fZIzeo&t=4s

Here we focused on improved visual&sound effects when causing and receiving damage, using weapons; improved enemy animations; UX/UI system core.

Congratulations to our "Show Us Your Centum Art" winner, @JotaDev !

The artists behind all of these are tagged below. Go like their original posts to show your support!

#UnrealEngine DevDiary: quest and dialogue systems. A small example of the fusion of the quest system and the dialogue system. Playback of soundtracks and specific animations is also provided, but you can't see it on the video. Just trust us :)

#survival DevDiary: Damage system.

It's one of the main issues when working out the mechanics of melee weapons.

The trick of the method shown in the video lies in the almost complete correspondence of the movement of the weapon to inflicting damage.

@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa before the quest ends on April 8 and you'll get Coins!

#horror DevDiary: 3-barelled pistol. Advantages of this example of hybrid technology:

- 3 shots are available after each reload;

- significantly increased range;

- more damage due to the longer barrel length.