Game
Immortal Chronicles
5 months ago

Regarding our audio tracks here. We are uploading different versions than the old ones. We didn't see an edit volume button for Game Jolt, and we want to lower some of the starting volumes for a couple soundtracks. We took the old ones down for now.




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Got new builds being prepared now for the project. Since the last post a lot of big things have started to come into the project. Read the article for the rundown.

Current release build: Private test 0.0.2 UI update Version 0.0.2 overview article

This build is just to start getting the new logic of the UI code in game that was done after the development restart. Note not all the original art is in yet.

While working on the first full Alpha build, I decided to start adding a little bit of NPC dialogue and other stuff to start making the game feel somewhat alive during the early alpha stages.

The start of the character stat system is ready for the next build. Enemies should actually take a variety of damage starting next build. Nice little screen shot showing on the right side a nice little editor to see stat changing effects and the sources.

Got some of our favorite grim reaper's animations in with the first set of conversations with him. Will be in the next game build. Video showing off his little idle animation.

#immortal_chronicles #metroidvania #devlog #pixelart #animation

Started on the interior for the tavern. The tavern will be where you get quests and can gather information from NPC you made friends of. The tavern NPCs are just stock placeholder art for now and will be replaced later with more custom art.

Immortal Chronicles - Shatter Fantasy project

Character Animation Showoff 1: Loki - Your castle friendly trickster.

Animations: Teleport leaving Idle 2 Freelance Artist in charge of Loki's concept art/animation - Max Creed.

#loki #immortal_chronicles

Started making a mini diagram to show each region and the connections between them. This way people will have a semi direction hint before the map system update comes out. There are more regions not shown. Note this doesn't include the fast travel system.

Ocean Generator - Unity 6 Render Graph API, Compute Shaders, and Job System.

Here is a small video to just show the work in progress save and load system being put in the next build.